



A game companion for the competitive nerd in you
Tome of Legends is a Magic: The Gathering companion built for spellslingers who want to understand how they play. Track life and counters for the whole pod in real time, settle rules disputes with a built-in AI judge, and — once the game's over — keep a running record of who played what, which commanders hit the table, and who won. Over time it builds a statistical picture of your entire playgroup.
Hundreds of games. Zero data.
Magic generates a massive amount of data — matchup results, deck performance across different metas, opponents you've played dozens of times. Most players track none of it. That means the patterns that make a deck genuinely strong (or genuinely fun) are invisible. You can't iterate on what you can't measure. And in a game as deep as Magic, the inability to see your own patterns is a serious creative disadvantage.
Capture during play. Analyze over time.
The fastest path to useful data is capture that doesn't interrupt the game. Tome of Legends doubles as the tool your pod already reaches for — a live life and counter tracker — so by the time the game ends, the record of who was at the table and how it played out is mostly built. Confirm the result and you're done. Once the data exists, the analysis writes itself: win rates by matchup, commander performance trends, and head-to-head records across your playgroup.



Stats that reward consistent play
A live pod tracker for life totals, commander damage, poison, and energy — the whole table on one screen. Quick game recording with deck and commander selection. An AI rules judge grounded in the Comprehensive Rules for settling disputes mid-game. Win rates by deck and matchup, head-to-head opponent records, and per-commander stats. Plus Fellowship tracking that shows how your record stacks up across every member of your playgroup over time.



Every game, told back as a story
When a game ends, the Tome writes it up: who went first, who took whom out, and how every life total moved, drawn turn by turn as one line per player. Once a game is recorded it's history. It's never recomputed to fit a new rule, and a mistake you walk back leaves no trace. Every commander gets its own page too, so the deck you keep playing anyway finally has numbers behind it.



Rivals, nemeses, and a playgroup ranked
Magic is played with the same handful of friends, so the stats are about them. Each player page names your Rival, the person you trade wins with, and your Nemesis, the one who keeps beating you. The Ledger ranks the whole playgroup with a rating that pulls thin records toward average, so one lucky night doesn't put anyone on top. Adding a friend is a QR code held up across the table, and anything that writes to someone else's record tells them and lets them undo it.



A reward you find, not a badge you chase
Talismans went live at Spellslinger Con, the moment a sealed letter from the Tome opened at 7 PM on a Friday in Denver. Each one is a sculpted 3D object earned from something that really happened at the table. They're judged on your whole history, so the night they switched on, everyone already had some waiting. The letter replayed a few moments from each player's own record, then lit their case one talisman at a time, with locked ones left as silhouettes. In the first week, 114 players held 322 of them.












Laid flat in the middle of the table
On iPad, Tome runs full-screen in any orientation. Lay it flat in the middle of the table and the board turns so every seat faces its player, with life totals 176 points tall that anyone can read from their chair. Every other screen keeps to a readable column instead of stretching edge to edge.


Designed for the table, not the spreadsheet
The biggest risk with a stats app is making it feel like homework. Every decision prioritized speed at the point of capture: smart defaults over empty fields, name recognition over typed input, and a log-it-and-forget-it flow that gets you back to the game fast. The analytics are a reward for consistent logging — not a prerequisite. If it's ever faster to not open the app than to open it, the habit dies.
